D C.
Posted
New version is buggy
Subject: Bug report: horizontal jitter in video conversions since Owl3D 2.3.2 Hi Owl3D team, Since updating to Owl3D 2.3.2, my converted videos have a strong horizontal jitter: the image shakes left and right during playback. My conversions looked fine before the update, using the same source files and similar settings. Setup: - Owl3D app 2.3.2, processing engine reported as 1.8.7-alpha, "Env is: dev" - Windows 11 (build 26200), Intel Core Ultra 9 285K, 128 GB RAM - NVIDIA RTX 5090 (32 GB), CUDA runtime 12.9, Blackwell build in use Source: 4K flat video, 24 fps Settings: Precision V2 depth model, 3D strength max, 3D style Cinematic, Dual eye (2x depth), Standard render method, H265 / MP4, GPU encoding on. Encoding quality tested with both High Quality (File size optimized) and Bitrate Limited. What I tried, with the jitter still present each time: - Turning Auto convergence (Pop-out) off - Switching Encoding quality to Bitrate Limited - Short 10-20 s test clips with the same result What I noticed in the diagnostic logs: - "Enable direct optical smooth for videos: off", "Smooth iterations: 0", "Smooth window size: 0". Temporal smoothing appears disabled, and I can't find any option in the UI to turn it back on. - "model20.enc exist false" is logged at every startup since the update. - The DiskUsage Get-Counter error repeats every second, likely because the counter name is localized on French Windows (cosmetic, but it floods the log). Is temporal smoothing still available for video conversion in 2.3.2, and is this jitter a known issue with the new engine? My full diagnostic report is attached. Thanks!



